Video games can benefit your health…

Visit NBCNews.com for breaking news, world news, and news about the economy

Video games are bad for you? That’s what they said about rock-n-roll.
-Shigeru Miyamoto

Good news! In last September’s online journal of Pediatrics, a study was released about the benefits of moderate video game playing for the mental/emotional health of kids. Turns out, kids who play up to an hour a day are more likely to be happier and more empathetic. There is a tipping point, though, and gaming for much more than that can have the opposite effect, making kids unhappier and more likely to act out.

Like with so many other things that have an impact on our health, the key here is balance. Kids should get the chance to take a break from their every day stressors and play… but with some agreed upon guidelines set in place first.

Here’s a link to the full article from Today.com, as well as another report from WebMD. You know, just in case you need some help convincing your parents…

And for further proof that video games can help improve our health, check out this awesome TED Talk from world renowned video game designer Jane McGonigal:

The game that can give you ten extra years of life…

Now what do you think? Discuss with your table. How have video games been beneficial, and how might they sometimes get in your way?

More hints and tips in the classroom...

Cyberbullying Resources

The best way to deflect cyberbullying? Through positivity. Now it’s time to create your own positive prevention… Student Rubric: Bullying- Positive Prevention Some examples from the StopBullying.gov Tumblr

Tech Balance

Looking at how technology and health intersect. Click on the specific topics for further information and links.

Time Management

Procrastination and time management are huge issues for all of us, not just the kids. Here’s a great digital workshop on multi-tasking that can be

EARCOS ETC 2025

1. Whole School Health: Breaking Out of the Silos 2. Resources for Skills-Based Health 3. Body Image and Media Literacy 4. Substance Abuse Prevention